From 1b2cdf5d7409a8090b4ea65eba4bd3563f318218 Mon Sep 17 00:00:00 2001 From: Bruno Carneiro Date: Fri, 13 Feb 2026 20:46:12 +0000 Subject: [PATCH] Update Mission Script API --- Mission-Script-API.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mission-Script-API.md b/Mission-Script-API.md index f325604..d8a2cae 100644 --- a/Mission-Script-API.md +++ b/Mission-Script-API.md @@ -20,7 +20,7 @@ Mission scripts also use additional types such as `LimbNames`, `NamedDamageTypes | [Gameplay](Gameplay) | **IGamePlay** — main interface to the game (actors, HUD, triggers, section files, etc.) | | [Time And Difficulty](Time-And-Difficulty) | **ITime**, **DifficultySetting** | | [Player](Player) | **Player** | -| [Events And Section File](Events-And-Section-File) | **GameEventId**, **ISectionFile** | +| [Events And Section File](Events-And-Section-File.-) | **GameEventId**, **ISectionFile** | | [Pathfinding And Terrain](Pathfinding-And-Terrain) | **RecalcPathState**, **PathType**, **LandTypes**, **IRecalcPathParams**, **ActorName** | | [Script Loading](Script-Loading) | **IScriptRemote**, **ScriptRemote** | | [External Types](External-Types) | Additional types used by missions (limbs, damage, geometry) |