Add ability to set air spawn heading for aircraft #18

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opened 2025-02-12 15:10:48 +00:00 by batmacumba · 0 comments
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Currently in Full Mission Builder author can set altitude at which player aircraft (AirGroup actually) will be spawned. But there is no ability to set desired heading of aircraft to be spawned by player. All aircrafts always spawned with heading to NORTH. My guess this is happening because every player spawned AirGroup is assigned with 3 waypoints (regardless if it is air spawn or spawn on the airfield runway or parked cold and dark). 1st and 3rd are at position where player is about to be spawned, and 2nd waypoint always few kilometers to the NORTH from spawn point. So, I think technically this should be very simple to implement.

  1. Add new fields in Object Browser of SpawnArea object to enter heading for AirGroup to be spawned.
  2. Add value of that field from FMB to the mission file as additional parameter.
  3. In game code add very simple math function that will calculate position of spawn point number 2 in flight plan, according to set course value.

This should not affect AirGroups spawned on the ground in any way (at least I see no reason for that).

This is very long awaited feature for Dogfight server owners. Also feature will be useful for any multiplayer mission with air spawns facing in to the enemy direction.

Currently in Full Mission Builder author can set altitude at which player aircraft (AirGroup actually) will be spawned. But there is no ability to set desired heading of aircraft to be spawned by player. All aircrafts always spawned with heading to NORTH. My guess this is happening because every player spawned AirGroup is assigned with 3 waypoints (regardless if it is air spawn or spawn on the airfield runway or parked cold and dark). 1st and 3rd are at position where player is about to be spawned, and 2nd waypoint always few kilometers to the NORTH from spawn point. So, I think technically this should be very simple to implement. 1) Add new fields in Object Browser of SpawnArea object to enter heading for AirGroup to be spawned. 2) Add value of that field from FMB to the mission file as additional parameter. 3) In game code add very simple math function that will calculate position of spawn point number 2 in flight plan, according to set course value. This should not affect AirGroups spawned on the ground in any way (at least I see no reason for that). This is very long awaited feature for Dogfight server owners. Also feature will be useful for any multiplayer mission with air spawns facing in to the enemy direction.
batmacumba added the
enhancement
label 2025-02-12 15:15:43 +00:00
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Reference: tfs/IL-2-Sturmovik-Cliffs-of-Dover#18
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