Table of Contents
External Types Used by Mission Scripts
Mission scripts use some types that are not documented in the main API. This page lists the ones commonly used; their full definitions are provided by the game at runtime.
Limb and damage types
Mission scripts use these for damage and parameters in AMission callbacks and AiAircraft methods.
| Type | Kind | Description |
|---|---|---|
| LimbNames | enum | Limb identifiers (e.g. wings, tail, rudder). Used in OnAircraftCutLimb, AiAircraft.hitLimb, cutLimb, and AiLimbDamage.LimbId. |
| NamedDamageTypes | enum | Named damage type identifiers. Used in OnActorDamaged, OnAircraftDamaged, and AiAircraft.hitNamed / hitSelfNamed. |
| ParameterTypes | enum | Parameter identifiers for AiAircraft.getParameter(type, subtype). |
When building your mission script, ensure your project can resolve these types (they are supplied by the game or its dependencies).
Geometry types
Used for positions, directions, and other geometry in IGamePlay, AMission callbacks, and world interfaces.
| Type | Kind | Description |
|---|---|---|
| Point2d | struct/class | 2D point (x, y). Used in gpFindPath, gpMakeUserLabel, GPUserLabel.pos (when 2D). |
| Point3d | struct/class | 3D point (x, y, z). Used in AiActor.Pos(), OnBuildingKilled, OnBombExplosion, GroundBuilding, GroundStationary, AiBirthPlace.Pos(), waypoints, etc. |
| Vector2d | struct/class | 2D vector. Used in EnemyAirInterf.V_. |
| Vector3d | struct/class | 3D vector. Used in AiAirGroup.Vwld() and other world APIs. |
You can use these types by adding the appropriate reference or using directive so that names like Point3d and Point2d resolve when compiling your mission script.
Summary
- Limb and damage:
LimbNames,NamedDamageTypes,ParameterTypes. - Geometry:
Point2d,Point3d,Vector2d,Vector3d.
No further API detail for these types is documented here; see the game SDK or runtime for member lists and semantics.