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player
Bruno Carneiro edited this page 2026-02-13 18:25:50 -03:00
Player
Kind: interface
Player represents a local or remote player. Mission scripts get the local player from GamePlay.gpPlayer() and remote players from GamePlay.gpRemotePlayers(). Player references are passed into many AMission events (e.g. OnPlayerConnected, OnPlaceEnter, OnOrderMissionMenuSelected).
Identity and connection
| Method | Return | Description |
|---|---|---|
string Name() |
string | Player name. |
bool IsConnected() |
bool | Whether the player is connected. |
int Channel() |
int | Channel index. |
string ConnectAddress() |
string | Connection address. |
int ConnectPort() |
int | Connection port. |
int Ping() |
int | Ping (typically milliseconds). |
string LanguageName() |
string | Player language. |
Army and place
| Method | Return | Description |
|---|---|---|
int Army() |
int | Current army index. |
AiActor Place() |
AiActor | Actor the player is in (vehicle/aircraft); null if none. |
int PlacePrimary() |
int | Primary place (seat) index. |
int PlaceSecondary() |
int | Secondary place index. |
AiPerson PersonPrimary() |
AiPerson | Person (crew) in primary place. |
AiPerson PersonSecondary() |
AiPerson | Person in secondary place. |
bool AutopilotPrimary() |
bool | Autopilot on for primary place. |
bool AutopilotSecondary() |
bool | Autopilot on for secondary place. |
Army selection and restrictions
| Method | Return | Description |
|---|---|---|
bool IsExpelArmy(int army) |
bool | Whether the player is expelled from the army. |
bool IsExpelUnit(AiActor unit) |
bool | Whether the player is expelled from the unit. |
void SelectArmy(int army) |
— | Select army for the player. |
Entering and leaving places
| Method | Return | Description |
|---|---|---|
void PlaceEnter(AiActor actor, int indxPlace) |
— | Put the player into the given place (seat) of the actor. |
void PlaceLeave(int indxPlace) |
— | Remove the player from the current place. |
Usage
- Use
gpPlayer()for the local player andgpRemotePlayers()for others (e.g. to target HUD or log messages). - In
OnPlaceEnter/OnPlaceLeave, thePlayerandplaceIndexidentify who entered which seat of whichAiActor. - Use
Army()to filter or assign sides; usePlace()andPersonPrimary()/PersonSecondary()to know what the player is controlling.